GameCamp 4

May. 16th, 2011 11:19 pm
jodi: (Default)
Introduction:

May 14th, 2011 saw GameCamp 4 happening in London's South Bank University. GameCamp is an unconference, similar to a BarCamp, where anyone can run a session on a topic of their choice, but GameCamp is obviously game themed. Participants of GameGamp 4 chose a room and a time, and then wrote the name of their session on a large white board.

It was the second GameCamp in London that I have attended. The first was in 2008 and I think was the first unconference I attended. Since then I have been to BarCamps in Bath, London, Manchester, and Southampton, StixCamp in Newstead (Australia), Trampoline in Melbourne (Australia), and UXCamp in London. This meant I had an idea of how things would work, but still did not know what any of the talks would be about.

After arriving at GameCamp 4, we were given Lego minifigs, which we were supposed to swap pieces of with other people to make the minifigs look more like ourselves.

Sessions:

A list of GameCamp 4 sessions is available on Lanyrd. These are the sessions I attended:

Distillation of Gameplay )

Sex (in games) )

A Gladiatorial session about Narrative )

Are games astronomy? )

Then there was lunch, which included aubergines, focaccia and Diet Coke. (Thank-you sponsors!)

User-Centred Design - Can it help games? )

Is Gamification Infectious? )

The Frontiers of Game Interaction )

The varieties of experiences: very different feelings playing all sorts of games )

Wrap-up:

GameCamp 4 ended with a wrap-up session and then headed to the Student Union for drinks. I then realised I had an old copy of Amiga Power in my bag and found that even though it was from 1995, it still made me laugh.

All the sessions I attended at GameCamp 4 were interesting and there were other sessions I wish I had attended also, but it is not possible to attend everything. It was great to catch up with old friends and meet cool new people and in general, I very much enjoyed GameCamp 4.
jodi: (Default)
A few years ago, for my MSc in Human-Computer Interaction with Ergonomics, I did a project on pervasive games and immersion. The game I used for my study was a location-based game and at the time, phones with built in GPSs were less common than they are now. I started wondering how much location-based games had moved on since then and how popular they were now.

FourSquare is the game that sprung to mind to start with, and other similar games such as Gowalla, MyTown and BrightKite, but some of these are really just location based social networking (geo-social networking) as opposed to games.

I remembered playing mscape games, but they are no longer running. The future of mscape.

I started making my own list of location-based games.. Read more... )
I then found various lists: A list of location based mobile games, Location Based Social Networks, Location Based Social apps and games and there are also some listed in Wikipedia in the Location-based game entry. (Although most of those were listed there a few years ago, so aren't that new.)

For a lot of these games, I don't currently have the appropriate technology needed to play them, but hopefully one day I will. Not sure which I would play first though!
jodi: (Default)
Interesting links:

Let your beer mat do the talking. Smart beer mats which help shy pubgoers to interact with others.

Game on: When work becomes play. The gamification of everyday life.
jodi: (Default)
I'm currently reading Twisty Little Passages: An Approach to Interactive Fiction by Nick Montfort. I enjoyed reading Espen J. Aarseth's Cybertext: Perspectives on Ergodic Literature, so am hoping Twisty Little Passages will also be enjoyable. So far it is making me want to play text adventures, even though I haven't played any in years.

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